Digital Experience
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Building opXR: Extended Reality for Enterprise Operations
Executive Summary: opXR is a Meta Quest 3 application that creates virtual third spaces for distributed teams while overlaying digital twin technology onto physical operations, enabling remote collaboration, real-time training, and data-driven situational awareness across manufacturing, energy, and retail environments. [Reading time: 4 minutes] The Vision opXR represents a fundamental…
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Spatial Storytelling & Designing a Mobile AR App for Hyperlocal Discovery
Executive Summary: Project SondAR (*working title) is a mobile AR application that enables users to create and share digital content anchored to physical locations, supporting use cases from informal business training to museum engagement and social discovery. This case study explores the platform’s design, core mechanics, and real-world applications. [Reading…
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From Static Exhibits to Social Experiences: Craft Contemporary’s AR Innovation
Craft Contemporary’s pilot program with our Project sondAR Lite mobile AR social app successfully demonstrated how museums can enhance visitor engagement through interactive, multi-media experiences—proving the technology’s viability and paving the way for museum-wide expansion. Reading time: 2 minutes Craft Contemporary sought to deepen visitor engagement with their exhibitions while…
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A Design Systems Approach for Intuitive User Experiences
For years I’ve built comprehensive design systems and visual languages that transform complex technical architectures into intuitive user experiences. My work spans aerospace, defense, pharma, healthcare, and technology sectors—designing B2B SaaS platforms, data infrastructure tools, and enterprise applications where precision, scalability, and technical clarity are non-negotiable. Design Systems That Scale…
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Custom Digital Activations for the Commercial Defense Industry
This season we designed and developed three custom digital activations at fall trade shows. Their products are extraordinarily sophisticated, their audiences remarkably diverse, and the challenge—counterintuitively—isn’t the technology. It’s the content. Having worked in marketing and communications for the aerospace, military, and defense industries amongst others, I want to share…
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Immersive Storytelling for Booz Allen
For a year and a half years through COVID we collaborated with the Booz Allen Hamilton (BAH) team to discover, define, design and deploy a digital and virtual landscape for their Helix Innovation Center in Washington D.C. Our role for this project was to direct & develop the digital experience…
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Crafting a New Digital Future
Craft Contemporary Museum, a renowned institution dedicated to celebrating the transformative power of craft, sought to bridge the gap between traditional tactile experiences and the evolving digital landscape. This case study outlines the development and implementation of a comprehensive digital experience strategy designed to enhance visitor engagement, expand reach, and…
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Giving a Corporation Center the James Bond MI-6 Treatment
The James Bond franchise is near and dear to my heart. I had the honor of leading the effort for cinematics for the 2009 video game title, James Bond; Quantum of Solace (QoS). It included Daniel Craig’s gritty reboot of the franchise in Casino Royale and then QoS. This is…
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Making Magic for T-Mobile
We had the great pleasure of collaborating with T-Mobile’s Tech Experience team and later the folks at the ‘5G and Me’ Experience. This partnership started with the design, development, and installation of a Magic Mirror in their Seattle Tech Experience center. This custom mirror driven by mixed reality, AI, and…

