Enterprise XR
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Building opXR: Extended Reality for Enterprise Operations
Executive Summary: opXR is a Meta Quest 3 application that creates virtual third spaces for distributed teams while overlaying digital twin technology onto physical operations, enabling remote collaboration, real-time training, and data-driven situational awareness across manufacturing, energy, and retail environments. [Reading time: 4 minutes] The Vision opXR represents a fundamental…
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Spatial Storytelling & Designing a Mobile AR App for Hyperlocal Discovery
Executive Summary: Project SondAR (*working title) is a mobile AR application that enables users to create and share digital content anchored to physical locations, supporting use cases from informal business training to museum engagement and social discovery. This case study explores the platform’s design, core mechanics, and real-world applications. [Reading…
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From Static Exhibits to Social Experiences: Craft Contemporary’s AR Innovation
Craft Contemporary’s pilot program with our Project sondAR Lite mobile AR social app successfully demonstrated how museums can enhance visitor engagement through interactive, multi-media experiences—proving the technology’s viability and paving the way for museum-wide expansion. Reading time: 2 minutes Craft Contemporary sought to deepen visitor engagement with their exhibitions while…
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Giving a Corporation Center the James Bond MI-6 Treatment
The James Bond franchise is near and dear to my heart. I had the honor of leading the effort for cinematics for the 2009 video game title, James Bond; Quantum of Solace (QoS). It included Daniel Craig’s gritty reboot of the franchise in Casino Royale and then QoS. This is…
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Making Magic for T-Mobile
I had the great pleasure of collaborating with T-Mobile’s Tech Experience team and later the folks at the ‘5G and Me’ Experience. This partnership started with the design, development, and installation of a Magic Mirror in their Seattle Tech Experience center. This custom mirror driven by mixed reality, AI, and…
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Adding immersive learning to the scientific space
While the pharmaceutical space is steeped in innovation we were challenged with creating a virtual reality application that covered a lot of material in a little time. We developed a highly immersive interactive cinematic scene that showed the mechanism of disease for Lupus Nephritis and a proposed therapy. This programed…
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An avatar-driven MeetUp mobile app for T-Mobile
I had the please of designing and developing a few solutions for T-Mobile over the years. This particular design challenge gave my team and I the opportunity to create a robust mobile-based virtual meet up app that allows Users to create realistic realtime avatars of themselves right on their phone.…
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XR Revolution: How AI and Extended Reality Are Transforming the Workplace
(2-minute read) Article summary: XR in the workplace is no longer future tech. It has been slowly deployed over the past few years as devices improve performance and form factor and industries see it as a valuable addition to their teams toolkit in the increasingly tech and AI-driven world. Understanding…
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Bridging the Gap in Hybrid Workspaces with Mixed Reality
(2-minute read) Article summary: Offering four ways mixed reality to transform industries today for on-site and distributed workforces. The rise of hybrid work has brought new challenges to collaboration and communication, especially for teams spread across different locations. This is where mixed reality (MR) steps in, offering a unique blend…
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Sprinting for Magic Leap.
Our challenge was to create a working prototype based on some storyboards that implied certain functionality and a scratch demo that needed to be completely rewritten. The intended app would allow a trainer of ‘teacher’ to log in, and set to record a session for ‘students’ -or trainees to then…
